Section 18: Agentic Development Timeline Analysis
Premise: ISLE is developed using AI agents (Claude, GPT-5, etc.) instead of human developers. How long does it actually take?
Key assumption: 50 tokens/second inference speed (fast modern model, ~Claude Sonnet 3.5 speed)
78. Understanding the Bottleneck
78.1 What AI Agents Are Fast At
At 50 t/s, an AI agent can: - Read 30K lines of architecture docs: ~5-10 minutes (vs human: 3-5 hours) - Write 500 lines of Rust code: ~5-10 minutes (vs human: 2-4 hours) - Understand complex context: ~2-5 minutes (vs human: 20-60 minutes) - Generate test cases: ~2-5 minutes (vs human: 30-60 minutes)
AI speedup for pure cognitive work: 10-30x
78.2 What AI Agents Are NOT Fast At
The real bottlenecks in agentic development:
- Compilation time (hardware-bound):
- Full
cargo build --releasefor ISLE kernel: ~5-10 minutes (300K SLOC Rust) - Incremental rebuild: ~30 seconds to 2 minutes
-
AI can't speed this up — it's CPU/disk I/O
-
Test execution time (hardware-bound):
- QEMU boot + run tests: ~2-5 minutes per test suite
- Real hardware boot: ~1-2 minutes
- Integration tests (network, distributed): ~5-15 minutes
-
AI can't speed this up — it's waiting for hardware
-
Iteration cycles (required for bugs):
- Average bug requires 3-5 test-fix-test cycles (even for AI)
- Each cycle: code (2 min) + compile (5 min) + test (3 min) = 10 minutes
-
AI can reduce iteration count slightly (fewer logic bugs) but not eliminate it
-
Real hardware testing (physics-bound):
- Testing WiFi driver on 10 different chipsets: ~2 hours per chipset (boot, test, collect logs)
- Suspend/resume testing: ~4 hours per laptop (1000 cycles, 10-15 seconds per cycle + failure analysis)
- Battery life validation: ~10-15 hours per test run (actually drain the battery)
-
AI can't speed this up — you must wait for physical hardware
-
Unknown unknowns (spec bugs):
- The architecture has 89 documented flaws
- Implementation will find more (estimated 200-300 additional issues)
- Each requires: discovery → spec fix → re-implementation → re-test
- AI speeds up the fix but not the discovery
79. Development Model: Parallel Agentic Workflow
79.1 Agent Parallelization
Key advantage: Unlike humans (1-10 developers), you can run 100+ AI agents in parallel with proper coordination.
Parallelization strategy:
Phase 1: Core kernel
- Agent 1: Boot code (x86_64)
- Agent 2: Boot code (aarch64)
- Agent 3: Boot code (riscv64)
- Agent 4: Memory management
- Agent 5: Scheduler
- Agent 6: Capabilities
- Agent 7: IPC
- Agent 8: RCU
... (20 agents in parallel)
Phase 2: Drivers
- Agent 1: NVMe driver
- Agent 2: Intel NIC driver
- Agent 3: Realtek NIC driver
- Agent 4: USB core
- Agent 5: WiFi (Intel)
- Agent 6: WiFi (Realtek)
... (50 agents in parallel)
Bottleneck: Integration conflicts, shared infrastructure dependencies.
Realistic parallelism: ~10-20 agents working effectively (beyond that, coordination overhead dominates).
79.2 Coordination Overhead
With N agents working in parallel: - Code review: Each agent's code must be reviewed by another agent - Integration: Merging N parallel branches requires conflict resolution - Testing: Integrated system must be tested after each merge - Synchronization: Agents must wait for shared infrastructure (memory allocator before scheduler, etc.)
Estimated coordination overhead: ~20-30% of total time with 10-20 agents.
80. Phase-by-Phase Timeline (Agentic)
Phase 1: Core Kernel (x86_64 only, minimal functionality)
Scope: Boot, memory, scheduler, capabilities, IPC, syscall interface
Human estimate: 2-3 months with 3-4 developers
Agent estimate:
| Task | Agent Work | Compile/Test | Iterations | Real Time |
|---|---|---|---|---|
| Boot code (x86_64, GRUB) | 2 hours | 4 hours | 3x | 2 days |
| Memory allocator (slab) | 3 hours | 6 hours | 4x | 3 days |
| Page allocator | 4 hours | 8 hours | 5x | 4 days |
| Scheduler (basic CFS) | 6 hours | 12 hours | 6x | 5 days |
| Context switch (x86_64) | 4 hours | 6 hours | 4x | 3 days |
| Capabilities | 3 hours | 5 hours | 3x | 2 days |
| IPC (basic channels) | 5 hours | 10 hours | 5x | 4 days |
| Syscall infrastructure | 4 hours | 8 hours | 4x | 3 days |
| Integration & testing | — | — | — | 10 days |
| Phase 1 Total | — | — | — | ~36 days (5 weeks) |
With 10 agents in parallel (boot, memory, scheduler, IPC can overlap): - Wall clock time: ~2-3 weeks - Bottleneck: Integration testing (sequential, can't parallelize)
Phase 2: Multi-Architecture (AArch64, RISC-V, ARMv7, PPC32, PPC64LE)
Scope: Port boot, context switch, memory management to 5 additional architectures
Human estimate: 6-9 months (complex, requires arch-specific expertise)
Agent estimate:
| Task | Per-Arch Work | Hardware Testing | Real Time |
|---|---|---|---|
| Boot code (UEFI/DTB) | 3 hours | 2 hours | 1 day |
| Context switch asm | 4 hours | 4 hours | 1.5 days |
| Page tables | 5 hours | 6 hours | 2 days |
| Interrupts | 4 hours | 5 hours | 1.5 days |
| Isolation (MPK/POE/etc.) | 6 hours | 8 hours | 2 days |
| Integration per arch | — | 10 hours | 2 days |
| Per architecture | — | — | ~10 days |
With 5 agents (one per arch) in parallel: - Wall clock time: ~10 days (2 weeks) - Much faster than humans because AI doesn't need to "learn" each architecture
Phase 3: Essential Drivers (NVMe, NIC, USB, basic I/O)
Scope: NVMe, Intel NIC, USB core, serial, framebuffer
Human estimate: 6-9 months
Agent estimate:
| Driver | Agent Work | Hardware Testing | Debug Cycles | Real Time |
|---|---|---|---|---|
| NVMe | 8 hours | 10 hours | 8x | 7 days |
| Intel e1000e NIC | 6 hours | 8 hours | 6x | 5 days |
| USB core | 12 hours | 15 hours | 10x | 10 days |
| USB HID | 4 hours | 5 hours | 4x | 3 days |
| Framebuffer (simple) | 3 hours | 4 hours | 3x | 2 days |
| Serial (all arches) | 2 hours | 3 hours | 2x | 1 day |
With 6 agents in parallel: - Wall clock time: ~10 days (2 weeks) - Real hardware testing is the bottleneck (need NVMe drives, NICs, USB devices)
Phase 4: Linux Compatibility Layer
Scope: 330 syscalls, eBPF verifier, basic filesystem (ext4 read-only)
Human estimate: 9-12 months (eBPF verifier alone is 6+ months)
Agent estimate:
| Component | Agent Work | Testing | Iterations | Real Time |
|---|---|---|---|---|
| Syscall dispatch | 4 hours | 6 hours | 4x | 3 days |
| File I/O syscalls (50) | 15 hours | 20 hours | 10x | 12 days |
| Process/thread (40) | 12 hours | 18 hours | 8x | 10 days |
| Memory syscalls (30) | 10 hours | 15 hours | 8x | 8 days |
| Network syscalls (50) | 15 hours | 20 hours | 10x | 12 days |
| Misc syscalls (160) | 30 hours | 40 hours | 15x | 20 days |
| eBPF verifier | 40 hours | 60 hours | 20x | 30 days |
| ext4 driver (read-only) | 20 hours | 30 hours | 15x | 20 days |
With 10 agents in parallel (syscall groups can be independent): - Wall clock time: ~30-35 days (5 weeks) - Bottleneck: eBPF verifier complexity (even AI needs many iterations)
Phase 5: Networking Stack
Scope: TCP/IP, UDP, routing, netfilter, WiFi subsystem
Human estimate: 6-9 months
Agent estimate:
| Component | Agent Work | Testing | Iterations | Real Time |
|---|---|---|---|---|
| Ethernet layer | 6 hours | 10 hours | 6x | 5 days |
| IPv4/IPv6 stack | 15 hours | 25 hours | 12x | 15 days |
| TCP | 20 hours | 35 hours | 15x | 20 days |
| UDP | 8 hours | 12 hours | 6x | 6 days |
| Routing | 10 hours | 15 hours | 8x | 8 days |
| Netfilter/firewall | 12 hours | 18 hours | 10x | 10 days |
| WiFi subsystem | 15 hours | 25 hours | 12x | 15 days |
With 7 agents in parallel: - Wall clock time: ~20 days (3 weeks) - Bottleneck: TCP complexity, WiFi driver integration
Phase 6: Storage Stack (VFS, filesystems, DM/MD)
Scope: VFS layer, ext4, XFS, Btrfs (basic), device mapper
Human estimate: 6-9 months
Agent estimate:
| Component | Agent Work | Testing | Iterations | Real Time |
|---|---|---|---|---|
| VFS layer | 20 hours | 30 hours | 15x | 20 days |
| Page cache | 12 hours | 18 hours | 10x | 10 days |
| ext4 (full) | 30 hours | 45 hours | 20x | 30 days |
| XFS | 25 hours | 40 hours | 18x | 25 days |
| Btrfs (basic) | 35 hours | 50 hours | 22x | 35 days |
| Device mapper (DM) | 15 hours | 25 hours | 12x | 15 days |
| MD RAID | 12 hours | 20 hours | 10x | 12 days |
With 7 agents in parallel: - Wall clock time: ~35 days (5 weeks) - Bottleneck: Filesystem complexity (ext4, Btrfs are massive)
Phase 7: Advanced Features (Distributed, Observability, Power)
Scope: DSM, DLM, FMA, power budgeting, live evolution
Human estimate: 9-12 months
Agent estimate:
| Component | Agent Work | Testing | Iterations | Real Time |
|---|---|---|---|---|
| DSM (distributed shared memory) | 40 hours | 60 hours | 25x | 40 days |
| DLM (distributed lock manager) | 35 hours | 50 hours | 20x | 35 days |
| RDMA integration | 20 hours | 30 hours | 15x | 20 days |
| Cluster membership | 15 hours | 25 hours | 12x | 15 days |
| FMA (telemetry) | 12 hours | 18 hours | 10x | 10 days |
| Power budgeting | 18 hours | 28 hours | 14x | 18 days |
| Live kernel evolution | 25 hours | 40 hours | 18x | 25 days |
| Observability (islefs) | 15 hours | 22 hours | 12x | 12 days |
With 8 agents in parallel: - Wall clock time: ~40 days (6 weeks) - Bottleneck: Distributed systems testing (need cluster hardware)
Phase 8: Consumer Hardware (WiFi, Bluetooth, Audio, Graphics)
Scope: WiFi drivers (5 chipsets), Bluetooth, audio, touchpad, suspend/resume
Human estimate: 12-18 months (hardware compatibility is painful)
Agent estimate:
| Component | Agent Work | Hardware Testing | Iterations | Real Time |
|---|---|---|---|---|
| WiFi driver (Intel) | 12 hours | 20 hours | 12x | 15 days |
| WiFi driver (Realtek) | 12 hours | 20 hours | 12x | 15 days |
| WiFi driver (Qualcomm) | 12 hours | 20 hours | 12x | 15 days |
| Bluetooth stack | 15 hours | 25 hours | 15x | 20 days |
| Audio (Intel HDA) | 10 hours | 15 hours | 10x | 10 days |
| Touchpad (I2C-HID) | 8 hours | 12 hours | 8x | 8 days |
| Graphics (i915 basic) | 20 hours | 30 hours | 18x | 25 days |
| S3 suspend/resume | 15 hours | 40 hours | 20x | 30 days |
| Power management UX | 10 hours | 15 hours | 10x | 10 days |
With 9 agents in parallel: - Wall clock time: ~30 days (4 weeks) - Bottleneck: Suspend/resume testing (need real laptops, slow iteration)
Phase 9: Windows Emulation Acceleration (WEA)
Scope: NT object manager, IOCP, memory management, SEH
Human estimate: 12-15 months
Agent estimate:
| Component | Agent Work | Testing | Iterations | Real Time |
|---|---|---|---|---|
| NT object manager | 15 hours | 25 hours | 15x | 20 days |
| Synchronization (wait) | 12 hours | 20 hours | 12x | 15 days |
| IOCP | 18 hours | 30 hours | 18x | 25 days |
| Memory (VirtualAlloc) | 10 hours | 18 hours | 10x | 12 days |
| Thread model (TEB, APC) | 12 hours | 20 hours | 12x | 15 days |
| Security tokens | 8 hours | 12 hours | 8x | 8 days |
| SEH support | 15 hours | 25 hours | 15x | 20 days |
| WINE integration | 10 hours | 30 hours | 15x | 20 days |
With 8 agents in parallel: - Wall clock time: ~25 days (3.5 weeks) - Bottleneck: WINE testing (need many games, slow iteration)
81. Total Timeline (Sequential Phases)
If phases are done sequentially (each phase depends on previous):
| Phase | Human Estimate | Agentic Estimate (10-20 agents) |
|---|---|---|
| Phase 1: Core kernel | 2-3 months | 2-3 weeks |
| Phase 2: Multi-arch | 6-9 months | 2 weeks |
| Phase 3: Essential drivers | 6-9 months | 2 weeks |
| Phase 4: Linux compat | 9-12 months | 5 weeks |
| Phase 5: Networking | 6-9 months | 3 weeks |
| Phase 6: Storage | 6-9 months | 5 weeks |
| Phase 7: Advanced features | 9-12 months | 6 weeks |
| Phase 8: Consumer hardware | 12-18 months | 4 weeks |
| Phase 9: WEA | 12-15 months | 3.5 weeks |
| TOTAL (sequential) | 5-7 years | ~32 weeks (~8 months) |
But many phases can overlap!
82. Total Timeline (Optimized Parallelism)
Key insight: After Phase 1 (core kernel), many subsystems are independent: - Drivers (Phase 3) can start immediately after Phase 1 - Networking (Phase 5) can start after basic drivers - Storage (Phase 6) can start after basic drivers - Advanced features (Phase 7) can start after Phase 4 (syscall layer) - Consumer hardware (Phase 8) can start after Phase 3 (USB core) - WEA (Phase 9) can start after Phase 4 (syscall layer)
Critical path (longest dependency chain): 1. Phase 1: Core kernel (3 weeks) 2. Phase 2: Multi-arch (2 weeks) — depends on Phase 1 3. Phase 4: Linux compat (5 weeks) — depends on Phase 1 4. Phase 7: Advanced features (6 weeks) — depends on Phase 4 Critical path total: 16 weeks
Parallel work (can happen alongside critical path): - Phase 3 (drivers) starts at week 3, finishes week 5 - Phase 5 (networking) starts at week 5, finishes week 8 - Phase 6 (storage) starts at week 5, finishes week 10 - Phase 8 (consumer) starts at week 5, finishes week 9 - Phase 9 (WEA) starts at week 8, finishes week 11.5
Optimized timeline with smart parallelization:
Week 0-3: Phase 1 (Core kernel) [critical path]
Week 3-5: Phase 2 (Multi-arch) [critical path]
Phase 3 (Drivers) [parallel]
Week 5-10: Phase 4 (Linux compat) [critical path]
Phase 5 (Networking) [parallel, weeks 5-8]
Phase 6 (Storage) [parallel, weeks 5-10]
Phase 8 (Consumer) [parallel, weeks 5-9]
Week 10-16: Phase 7 (Advanced) [critical path]
Phase 9 (WEA) [parallel, weeks 8-11.5]
Week 16-20: Integration, testing, bug fixes
Total optimized timeline: ~20 weeks (~5 months)
83. What About Spec Bugs?
The 89 documented flaws + estimated 200-300 more undiscovered = ~300 spec bugs.
Per-bug handling: 1. Discovery during implementation: ~10-30 minutes (test fails, agent analyzes) 2. Spec fix: ~30-60 minutes (human architect or agent) 3. Re-implementation: ~30-120 minutes (agent rewrites affected code) 4. Re-testing: ~10-30 minutes (compile + test) Average: ~2-4 hours per bug
300 bugs × 3 hours average = 900 hours = ~37 days with 1 agent
But: Many bugs can be fixed in parallel (different subsystems). - With 10 agents handling bugs in parallel: ~4 days - Spread across 5 months: absorbed into iteration cycles
Impact on timeline: Spec bugs already accounted for in the "iterations" column above. The iteration counts (3-25x) include discovering and fixing spec bugs.
84. Hardware Bottlenecks
84.1 Real Hardware Testing Requirements
Cannot be parallelized beyond physical hardware availability:
- Suspend/resume testing (Phase 8):
- Need: 10 different laptop models
- Test: 1000 cycles per laptop
- Time: ~4 hours per laptop (even if fully automated)
-
Total: ~40 hours (2 days) minimum
-
Battery life validation (Phase 8):
- Need: 5 laptop models
- Test: Full discharge cycle
- Time: ~10-15 hours per laptop
-
Total: ~60 hours (3 days) minimum
-
WiFi compatibility testing (Phase 8):
- Need: 10 different WiFi chipsets
- Test: Connect, transfer, disconnect, repeat
- Time: ~2 hours per chipset
-
Total: ~20 hours (1 day)
-
Multi-GPU testing (Phase 7):
- Need: 5 different GPU models
- Test: P2P transfers, workload distribution
- Time: ~4 hours per GPU
-
Total: ~20 hours (1 day)
-
Cluster testing (Phase 7):
- Need: 8-16 node cluster with RDMA
- Test: DSM, DLM, membership, failover
- Time: ~40-60 hours (multiple days)
- Total: ~3-5 days
Hardware testing adds: ~2-3 weeks to timeline (but overlaps with development).
84.2 Specialized Hardware Acquisition
Before development can start, need to acquire: - 10+ laptop models (Intel, AMD, ARM) - 20+ WiFi/Bluetooth adapters - 10+ NVMe drives (different vendors) - 5+ GPUs (NVIDIA, AMD, Intel) - 8-16 node RDMA cluster - Touchpads, touchscreens, webcams, audio devices
Procurement time: ~2-4 weeks
Cost: $50,000-100,000 for full hardware lab
85. Human Involvement Required
Agentic development is not fully autonomous. Humans are needed for:
85.1 Architectural Decisions (Non-Automatable)
From Section 76 (Open Questions): - Should WiFi be Tier 1 or Tier 2? - BlueZ or clean-room Bluetooth stack? - Default filesystem? (ext4, Btrfs, XFS) - Allow proprietary drivers? - OEM partnerships strategy?
Estimated decision time: ~2-4 weeks of discussion, prototyping, evaluation.
85.2 Spec Review & Correction
The 89 documented flaws need human review to decide: - Is this a spec bug or implementation flexibility? - What's the correct fix? (Multiple valid options) - Does this change the architecture fundamentally?
Estimated review time: ~2-3 weeks with arch-review → fix loop.
85.3 External Coordination
- WINE/Proton integration: Negotiate with Valve, CodeWeavers
- OEM partnerships: Framework, System76, Dell, HP
- Upstream contributions: Linux driver code reuse, licensing
- Community building: Documentation, marketing, beta testing
Estimated coordination time: ~3-6 months (overlaps with development).
86. Realistic Full Timeline (Agentic + Human)
Assuming: - 50 t/s inference (fast model) - 10-20 AI agents in parallel - Human architect for decisions - Hardware lab available - Spec is corrected first (arch-review loops)
| Activity | Duration | Notes |
|---|---|---|
| Pre-development | ||
| Arch review + spec fixes | 2-3 weeks | Human-in-loop with AI review agents |
| Hardware procurement | 2-4 weeks | Can overlap with spec fixes |
| Setup CI/CD infrastructure | 1 week | Automated build/test pipelines |
| Core development | ||
| Phases 1-9 (optimized) | 20 weeks (~5 months) | AI agents, parallelized |
| Hardware testing | 3 weeks | Overlaps with development |
| Post-development | ||
| Integration testing | 2-3 weeks | Full system, all architectures |
| Bug fixing (found in integration) | 2-3 weeks | Final polish |
| Performance tuning | 2-3 weeks | Optimize hot paths |
| Documentation | 2 weeks | User docs, admin guides |
| Beta testing | ||
| Internal alpha (10 users) | 4 weeks | Find major issues |
| Public beta (100 users) | 8 weeks | Broader hardware, edge cases |
| TOTAL | ~12-14 months | From spec to public beta |
Breakdown: - Pre-development: 1 month - Core development: 5 months - Post-development: 2 months - Beta testing: 3 months - Buffer: 1 month (unexpected issues)
87. Comparison: Human vs Agentic
| Metric | Human Development | Agentic Development (50 t/s) |
|---|---|---|
| Team size | 10-15 developers | 10-20 AI agents (+ 1 architect) |
| Timeline (to public beta) | 5-7 years | 12-14 months |
| Cost (developer salaries) | $5-10 million (7 years × $150K × 10 devs) | $200K-500K (compute + 1 architect) |
| Cost (hardware) | $100K (same) | $100K (same) |
| Total cost | $5-10M | $0.3-0.6M |
| Speedup | 1x | ~5x faster |
| Code quality | Varies by developer | Consistent (determined by spec) |
| Bugs from spec errors | Same | Same (GIGO applies) |
| Bugs from implementation | Higher (human error) | Lower (AI is consistent) |
Key insight: Agentic development is 5x faster and 10-20x cheaper, but bottlenecked by: 1. Hardware testing (physics-bound) 2. Iteration cycles (compile/test, not coding) 3. Spec quality (AI can't fix bad specs without human guidance)
88. Sensitivity Analysis: Slower Inference
What if inference is slower?
| Inference Speed | Agent Coding Time | Impact on Timeline | Total Timeline |
|---|---|---|---|
| 50 t/s (base case) | ~5-10 min/component | — | 12-14 months |
| 25 t/s (2x slower) | ~10-20 min/component | +10-15% | 13-16 months |
| 10 t/s (5x slower) | ~25-50 min/component | +25-30% | 15-18 months |
| 5 t/s (10x slower) | ~50-100 min/component | +40-50% | 18-21 months |
Key insight: Even at 10x slower inference, agentic development is only +50% longer (18-21 months vs 12-14 months), because most time is spent in compilation/testing, not AI inference.
Inference speed matters less than you'd expect once it's above ~5-10 t/s.
89. Optimistic vs Pessimistic Scenarios
89.1 Best Case (Everything Goes Right)
Assumptions: - Spec has zero showstoppers after initial review - Hardware available immediately - AI agents rarely hit bugs requiring human intervention - Beta testing finds only minor issues
Timeline: 10-11 months to public beta
89.2 Realistic Case (Some Issues)
Assumptions: - Spec has ~300 bugs (as analyzed) - Hardware procurement takes time - Some subsystems need multiple rewrites - Beta testing finds 50-100 additional issues
Timeline: 12-14 months to public beta (our base estimate)
89.3 Pessimistic Case (Major Problems)
Assumptions: - Spec has fundamental architectural flaws (e.g., RCU design is unsound) - Major subsystem needs redesign (e.g., DSM quorum logic) - Hardware compatibility worse than expected (WiFi works on 3/10 chipsets) - Beta testing finds showstopper issues (data corruption, security vulnerabilities)
Timeline: 18-24 months to public beta
90. What Determines Success?
The bottleneck is NOT AI speed — it's specification quality.
Critical success factors: 1. ✅ Spec correctness (run arch-review → fix loops until zero showstoppers) 2. ✅ Hardware availability (don't wait 6 months for cluster procurement) 3. ✅ Automated testing (CI/CD must catch regressions immediately) 4. ✅ Human architectural guidance (AI can't make strategic decisions) 5. ⚠️ Unknown unknowns (things you discover only during implementation)
With perfect spec: 10-12 months is achievable.
With current spec (89 known flaws): 12-14 months realistic.
With flawed spec (fundamental issues): 18-24 months or requires redesign.
91. Recommendations
91.1 Before Starting Implementation
- Run 2-3 more arch-review cycles (eliminate all showstoppers)
- Procure hardware lab (10 laptops, cluster, WiFi adapters)
- Set up CI/CD (automated build/test on every commit)
- Define architectural decision process (who decides Tier 1 vs Tier 2 for WiFi?)
Time investment: 1 month
Payoff: Saves 2-4 months during implementation
91.2 During Implementation
- Daily integration testing (catch cross-subsystem bugs early)
- Weekly human review (architect reviews AI agent work)
- Parallel spec updates (fix spec bugs as they're discovered)
- Hardware testing from day 1 (don't wait until "code complete")
91.3 Metrics to Track
Leading indicators (predict timeline): - Spec bugs discovered per week (should decrease over time) - Test pass rate (should increase toward 95%+) - Integration conflicts per week (should stabilize <10)
Lagging indicators (measure progress): - Lines of code (target: ~300K SLOC) - Test coverage (target: >80%) - Supported hardware (target: 50+ laptop models)
92. Final Answer: Realistic Timeline
Question: With 50 t/s inference and agentic development, how long to develop ISLE?
Answer: 12-14 months from spec finalization to public beta
Breakdown: - Spec review & fixes: 1 month - Core development (Phases 1-9): 5 months - Integration & polish: 2 months - Beta testing: 3 months - Buffer for unknowns: 1 month
Compared to human development: 5x faster (5-7 years → 12-14 months)
Cost: 10-20x cheaper ($5-10M → $0.3-0.6M)
Caveat: This assumes good spec quality and hardware availability. Poor spec quality adds 6-12 months. Hardware unavailability adds 2-6 months.
The bottleneck is not AI — it's specification correctness and hardware testing.